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Kevin macleod kerbal space program 2
Kevin macleod kerbal space program 2











kevin macleod kerbal space program 2
  1. #Kevin macleod kerbal space program 2 mod#
  2. #Kevin macleod kerbal space program 2 update#
  3. #Kevin macleod kerbal space program 2 mods#

SSR MicroSat- a dinky little probe with all the necessary parts to kit it out as a cheap but effective probe or relay, useful for early exploration.Īnything from Wild Blue Industries by Angel125, I’ve only had a chance to use a few of them but they’re all well-made and have a wide range, from airships to rovers to warp drives.

#Kevin macleod kerbal space program 2 mod#

The only mod I know of to include a part with actual moving fish inside it. There’s also Cryo Engines, Kerbal Atomics and Stockalile Station Parts Expansion Redux (SSPXR for short) which adds a lot of really nice parts for stations, large spaceships and surface bases. Near Future mods- each specialises in a different area, so NF Propulsion adds fancy PIT and VASIMR thrusters while NF Exploration includes a lot of probe-oriented parts, they can be used independently or together.

#Kevin macleod kerbal space program 2 mods#

Not everyone likes the part retextures that Restock itself adds, but many other mods I’ll be mentioning have a similar style as they’re made by the same modder (Nertea) who’s subsequently been hired by the KSP2 team, no coincidence there. 0.625m tanks, 3.75m Poodle-esque vacuum engine, hemispherical tanks in all sizes and it also includes 1.875m and some 5m parts that replicate most of the Making History parts) and adds a few novelties like a forwards-facing rover wheel.

kevin macleod kerbal space program 2

Restock+, fills some holes in the stock part lineup (e.g. Strategia- completely replaces the Administration strategies to offer a variety of options- focus on crewed or probe missions, to different planets or moons, boost a particular Kerbonaut type or trade one in-game resource (funds, fame, science) for another. More mission types (I assume you mean in-game contracts from Mission Control?):Ĭontract Configurator is a requirement for most contract packs, you’ll probably need that Ī variety of contract packs exist, each with a different focus- launching relays, building and using stations and bases, replicating real-life missions- so look for some that fit your goals. This is neither an exhaustive list nor a list of “mods you must use”, I’m just giving you some options to take a look at and see if you like the looks of them.

#Kevin macleod kerbal space program 2 update#

In most cases you can find these mods on CKAN, which I recommend you use to avoid a whole lot of pain as it very rarely makes mistakes, usually gets all dependencies and also allows you to update mods when they’re available. More details on these features will be revealed at a later time.I’ll try to go through these in order. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration.

kevin macleod kerbal space program 2

In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access:













Kevin macleod kerbal space program 2